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Bottle Biomes - Macro Render

Here’s the second macro render in the series of renders that I’m doing on this project.

Here’s my project I did for the CG Boost challenge “World in a Bottle”
Was a fun project to do and was my first attempt at using Blender’s geometry nodes, they are such a powerful tool! Modelled and textured in Blender, rendered in Cycles. Post processing done in Photoshop.